KEN’S CAT LOG

80 MiniMax H3 Video Effects — A Motion-Effects Catalog with Real Generated Videos

Drawing on production notes from Virtual Department, this article brings together 80 MiniMax H3 effects in one place. Compare transformations, fluids, camera work, visual styles, and animation effects through Japanese descriptions and 80 corresponding generated videos.

Based on notes and attached videos saved in Virtual Department’s “MinimaxH3 50 Effects Video,” this catalog brings together 80 effects created with MiniMax H3. You can compare them in numerical order, from shape changes, water, and smoke to camera work, style shifts, and animated action.

The folder is still called “50 Effects,” but this article includes 01–80: the original 50 plus 30 additional examples. The 00 opening and combined version are not included in the count.

How to Use This Catalog

Each entry includes an “English title / Japanese category,” a description of the effect, and the video actually generated for that entry. The descriptions reflect the creative intent expressed in the saved prompt notes; they are not an assessment that every video achieved every instruction perfectly. Compare the intended result with the actual output as well.

The videos were designed around a roughly 15-second structure: a flat title card at the beginning, development of the main effect, and a still ending. Because they include music and sound effects, it is easier to compare them if you begin playback at a low volume. Some examples contain flashing or strong changes in brightness.

The first 50 videos are demos developed from the reference notes, 51–70 are additional experimental effects, and 71–80 are additional animation-focused examples. The embedded clips are the corresponding generated videos, not the original works by others featured in the references.

What’s Included

  • 01–10: Transformations, particles, and forces of nature
  • 11–19: Landscapes, fluids, and physical motion
  • 20–30: Graphics and scene transitions
  • 31–39: Camera, composition, and transparency
  • 40–50: Visual styles, replacement, and character expression
  • 51–60: Time, repetition, and video distortion
  • 61–70: Print, optics, and material experiments
  • 71–80: Animation movement and effects

01–10: Transformations, Particles, and Forces of Nature

01 SHAPE MORPH|Shape Morphing

A continuous transformation from a red sphere to a horse sculpture and then a car, while preserving the surface color. Look not only at the switching moments, but also at whether the intermediate transformation appears connected.

01 SHAPE MORPH: Shape Morphing再生

Open the 01 SHAPE MORPH video directly

02 WARDROBE SWITCH|Wardrobe Change

An effect that changes a dancer’s outfit from a blue suit to magenta clothing while maintaining the movement. It is designed to preserve the body pose and face while concentrating the change on the outfit.

02 WARDROBE SWITCH: Wardrobe Change再生

Open the 02 WARDROBE SWITCH video directly

03 ERA SHIFT|Era Shift

The composition of the subject remains fixed while the clothing, urban details, and image texture move from the present day into a 1950s-style monochrome world. The idea is to convey movement through time while retaining continuity of place.

03 ERA SHIFT: Era Shift再生

Open the 03 ERA SHIFT video directly

04 PETAL BLOOM|Petal Bloom

The hem of a dress opens outward in a radial pattern and transforms into a large flower. The effect aims to contrast the stability of the face and torso with the outward-spreading movement of the fabric.

04 PETAL BLOOM: Petal Bloom再生

Open the 04 PETAL BLOOM video directly

05 LIQUID MORPH|Liquid Morphing

The flesh of a dragon fruit becomes a magenta liquid ribbon and flows into a glass. Rotation and flow make the transition from solid to liquid appear continuous.

05 LIQUID MORPH: Liquid Morphing再生

Open the 05 LIQUID MORPH video directly

06 PARTICLE ASSEMBLY|Particle Assembly

A large number of cyan particles gather to form the silhouette of a hummingbird. The relationship between the particles’ direction of movement and the completed outline is the main point of interest.

06 PARTICLE ASSEMBLY: Particle Assembly再生

Open the 06 PARTICLE ASSEMBLY video directly

07 SMOKE REVEAL|Smoke Reveal

Dense purple smoke unravels to reveal the outline of a perfume bottle. Rather than simply adding smoke, the composition clears it enough at the end for the product to be recognizable.

07 SMOKE REVEAL: Smoke Reveal再生

Open the 07 SMOKE REVEAL video directly

08 FIRE BREATH|Fire Breath

A green dragon breathes fire once, showing the flames from emission through expansion and dissipation. The source, flow, and fading of the fire are designed as a single action.

08 FIRE BREATH: Fire Breath再生

Open the 08 FIRE BREATH video directly

09 BLAST WAVE|Blast Wave and Shockwave

An explosion and a ring of dust spread from a small sci-fi device in the desert. It is easier to compare when you separate the trajectories of flying debris from the motion of the wave traveling along the ground.

09 BLAST WAVE: Blast Wave and Shockwave再生

Open the 09 BLAST WAVE video directly

10 STORM MAGIC|Storm and Lightning Magic

A person’s hand movement gathers clouds and connects the sky with floating rocks through lightning. The design shows a cause-and-effect relationship between the person in control and the natural phenomenon.

10 STORM MAGIC: Storm and Lightning Magic再生

Open the 10 STORM MAGIC video directly

11–19: Landscapes, Fluids, and Physical Motion

11 SEASON CYCLE|Continuous Seasonal Change

The same tree and path remain in place as the scene shifts through spring blossoms, summer greenery, autumn leaves, and winter snow. The key is retaining visual reference points as the seasons change.

11 SEASON CYCLE: Continuous Seasonal Change再生

Open the 11 SEASON CYCLE video directly

12 FOG CLEAR|Clearing-Fog Reveal

Fog covering a lake drifts away, revealing mountains and reflections on the water. As the hidden depth comes into view, the landscape itself becomes the protagonist.

12 FOG CLEAR: Clearing-Fog Reveal再生

Open the 12 FOG CLEAR video directly

13 SPLASH HALO|Water-Splash Ring

A ring of water rises around a person, hovers as droplets, then falls. The composition contrasts a still subject with complex water motion.

13 SPLASH HALO: Water-Splash Ring再生

Open the 13 SPLASH HALO video directly

14 VISCOUS STRETCH|Viscous Stretch

When a confection is pulled apart, the chocolate between its halves stretches, thins, and folds softly. This illustrates stickiness and tension rather than the flow of a liquid.

14 VISCOUS STRETCH: Viscous Stretch再生

Open the 14 VISCOUS STRETCH video directly

15 SILK FLOW|Flowing Silk

A translucent red cloth is lifted, rippled, and draped along a pedestal. Notice its transparency, folds, and contact with the object.

15 SILK FLOW: Flowing Silk再生

Open the 15 SILK FLOW video directly

16 WIND DETAIL|Wind-Driven Detail

A nearly still portrait gains moving hair, a swaying scarf, and subtle blinks. Rather than a major transformation, small movements give the frame a sense of life.

16 WIND DETAIL: Wind-Driven Detail再生

Open the 16 WIND DETAIL video directly

17 STEAM CURL|Curling Steam

Steam rising from a warm bowl splits into thin streams, merges, and disappears. The effect communicates the warmth of food through motion without a fixed shape.

17 STEAM CURL: Curling Steam再生

Open the 17 STEAM CURL video directly

18 GRAVITY DROP|Gravity Drop

Three differently colored objects are dropped in sequence, showing them until they collide and settle. The key observations are falling, bouncing, and coming to rest in ways that suggest different weights.

18 GRAVITY DROP: Gravity Drop再生

Open the 18 GRAVITY DROP video directly

19 STRUCTURE COLLAPSE|Structural Collapse

A central stone is removed from a masonry arch, causing it to collapse in a chain reaction. The aim is not merely to scatter fragments, but to show destruction resulting from the loss of support.

19 STRUCTURE COLLAPSE: Structural Collapse再生

Open the 19 STRUCTURE COLLAPSE video directly

20–30: Graphics and Scene Transitions

20 KINETIC TYPE|Kinetic Typography

Text, bars, and circles move and scale across a flat plane, appearing and disappearing through masks. The aim is to use placement and scale as moving material while keeping the text legible.

20 KINETIC TYPE: Kinetic Typography再生

Open the 20 KINETIC TYPE video directly

21 BEAT PULSE|Beat-Synced Pulse

An abstract music visual in which circles squash and rebound while thick bars expand and contract. This example is meant to highlight the relationship between the peaks of motion and musical accents.

21 BEAT PULSE: Beat-Synced Pulse再生

Open the 21 BEAT PULSE video directly

22 SCAN REVEAL|Scan Reveal

A horizontal light passes from the top to the bottom of a robot, switching it from a line-based outline to a colored surface. The effect separates the states on either side of the scanning line.

22 SCAN REVEAL: Scan Reveal再生

Open the 22 SCAN REVEAL video directly

23 DRAW ON|Line Drawing Comes to Life

The outline of a bicycle and rider is drawn on white paper, color fills in, and the completed image begins to ride. Drawing and animation are linked into one continuous flow.

23 DRAW ON: Line Drawing Comes to Life再生

Open the 23 DRAW ON video directly

24 PIXEL POP|Pixel-Art Transformation

A walking person is transformed into pixel art by a moving grid, which leads into a retro-game-like space. The design preserves the continuity of the walk even as the visual medium changes.

24 PIXEL POP: Pixel-Art Transformation再生

Open the 24 PIXEL POP video directly

25 PAPER COLLAGE|Paper Collage

Cutout faces, colored paper, and geometric shapes are rearranged into a composition like a moving magazine spread. The focus is on the paper layers and the placement of the focal subject in the frame.

25 PAPER COLLAGE: Paper Collage再生

Open the 25 PAPER COLLAGE video directly

26 GEOMETRIC WIPE|Geometric Wipe

Circular, diagonal, and rectangular masks change the background surrounding a product. Keeping the product centered makes different sets appear in sequence.

26 GEOMETRIC WIPE: Geometric Wipe再生

Open the 26 GEOMETRIC WIPE video directly

27 CAMERA MATCH|Shape-Matched Cut

A circular window, bicycle wheel, and sun are connected through their on-screen position and size. It is a transition idea that matches form and direction even when the subjects differ.

27 CAMERA MATCH: Shape-Matched Cut再生

Open the 27 CAMERA MATCH video directly

28 OCCLUSION CUT|Occlusion Transition

A person disappears behind a red pillar, then reappears with changed makeup and surroundings. The moment out of sight becomes the point of transition.

28 OCCLUSION CUT: Occlusion Transition再生

Open the 28 OCCLUSION CUT video directly

29 LOCATION SWITCH|Location Switch

A person keeps walking while umbrella-based occlusion moves the scene from a city to a greenhouse and then a garden. The consistency of the moving subject becomes the glue between locations.

29 LOCATION SWITCH: Location Switch再生

Open the 29 LOCATION SWITCH video directly

30 HERO FREEZE|Hero-Pose Freeze

A walking person stops in a strong pose while only trails of color around them continue to move. The contrast between the still protagonist and the active background focuses attention.

30 HERO FREEZE: Hero-Pose Freeze再生

Open the 30 HERO FREEZE video directly

31–39: Camera, Composition, and Transparency

31 BULLET TIME|Bullet Time

The time of a jumping person and water droplets is nearly frozen while the camera moves sideways around them. Unlike ordinary slow motion, this effect emphasizes movement of the viewpoint.

31 BULLET TIME: Bullet Time再生

Open the 31 BULLET TIME video directly

32 ORBIT REVEAL|Orbit Reveal

The camera circles a car from a low angle, showing its front, side, and rear. Watch whether the shape of the vehicle and its relationship to the studio remain consistent as the camera moves around it.

32 ORBIT REVEAL: Orbit Reveal再生

Open the 32 ORBIT REVEAL video directly

33 SPIRAL ASCENT|Spiral Ascent

The camera rises in a spiral around a lighthouse, revealing upper levels and the beacon in sequence. It combines height and orbiting motion to convey the scale of the architecture.

33 SPIRAL ASCENT: Spiral Ascent再生

Open the 33 SPIRAL ASCENT video directly

34 DRONE DIVE|Drone-Style Dive

The camera descends smoothly from above a canyon, passes through a natural arch, and approaches a river. The goal is a single camera move spanning a large change in elevation.

34 DRONE DIVE: Drone-Style Dive再生

Open the 34 DRONE DIVE video directly

35 MACRO RUSH|Pulling Back from Macro

The camera pulls back from an extreme close-up of orange peel to reveal the whole fruit and table. The effect uses the surprise of recognition shifting from detail to the whole.

35 MACRO RUSH: Pulling Back from Macro再生

Open the 35 MACRO RUSH video directly

36 HANDHELD HEAT|Handheld Feel and Sunset Shift

The camera follows a person walking through the city as the light warms toward evening, with slight shake and grain. It combines the tactile feel of handheld footage with a changing time of day.

36 HANDHELD HEAT: Handheld Feel and Sunset Shift再生

Open the 36 HANDHELD HEAT video directly

37 FOCUS SHIFT|Focus Pull

Focus moves from water droplets on foreground glass to a red flower in the distance, then back to the foreground. It is a way to redirect attention without changing shots.

37 FOCUS SHIFT: Focus Pull再生

Open the 37 FOCUS SHIFT video directly

38 FOUR WAY|Four-Way Split Screen

A screen layout that shows the same car simultaneously from four viewpoints. In addition to the differences between panels, the timing of the movement across them is a point of interest.

38 FOUR WAY: Four-Way Split Screen再生

Open the 38 FOUR WAY video directly

39 XRAY PASS|X-Ray-Style Transparency Scan

Only the area inside a band crossing the car body becomes transparent, revealing the seats and chassis. As the band passes, the exterior returns, creating a visual example of selective internal visibility.

39 XRAY PASS: X-Ray-Style Transparency Scan再生

Open the 39 XRAY PASS video directly

40–50: Visual Styles, Replacement, and Character Expression

40 ANIME SHIFT|Live-Action Style to Anime

A graphic wave sweeps across a running person and city, shifting the image into outlines and cel shading. The visual style changes while the action continues.

40 ANIME SHIFT: Live-Action Style to Anime再生

Open the 40 ANIME SHIFT video directly

41 RUBBER HOSE|Rubber Hose Animation

An original 1930s-style character moves with bouncy, flexible limbs. The expression prioritizes the rhythm of curves and stretching over realistic joints.

41 RUBBER HOSE: Rubber Hose Animation再生

Open the 41 RUBBER HOSE video directly

42 INK ENGRAVING|Engraving-Style Line Animation

Plants and birds are rendered in fine hatching as leaves open and a bird takes off from a branch. The aim is to preserve the texture of printed lines even while the image moves.

42 INK ENGRAVING: Engraving-Style Line Animation再生

Open the 42 INK ENGRAVING video directly

43 PAINT REVEAL|Painting Becomes Video

Brushstrokes appear on a white canvas to form a landscape painting, then its river and trees begin to move. It connects the process of making a painting to time within the painting.

43 PAINT REVEAL: Painting Becomes Video再生

Open the 43 PAINT REVEAL video directly

44 FORM LIFT|Flat to Three-Dimensional

A blue chair drawn on a poster gains thickness and transforms into a three-dimensional chair. Its outline and color serve as cues for a sense of shifting dimensions.

44 FORM LIFT: Flat to Three-Dimensional再生

Open the 44 FORM LIFT video directly

45 OBJECT SWAP|Object Replacement

A rolling red apple becomes a red toy ball behind an occluder. It is a visual example that matches size, trajectory, and contact with the hand—not a demonstration of an editing application's replacement feature.

45 OBJECT SWAP: Object Replacement再生

Open the 45 OBJECT SWAP video directly

46 BACKGROUND SWAP|Background Replacement

A central subject remains while a vertical boundary moves across the frame, changing a studio into a tropical garden. This makes it possible to observe the subject’s outline separately from the changing background.

46 BACKGROUND SWAP: Background Replacement再生

Open the 46 BACKGROUND SWAP video directly

47 EXPRESSION FLOW|Continuous Expression Change

A front-facing portrait moves from a neutral expression to a small smile and then a one-eye wink. It avoids exaggerated deformation while preserving facial shape and lighting.

47 EXPRESSION FLOW: Continuous Expression Change再生

Open the 47 EXPRESSION FLOW video directly

48 CHARACTER MORPH|Character Morphing

A royal-looking figure gradually changes into another form through shifts in face and costume. The composition remains stable, placing the changing identity at the center of the frame.

48 CHARACTER MORPH: Character Morphing再生

Open the 48 CHARACTER MORPH video directly

49 MASK REVEAL|Region-Mask Transformation

Only the area inside a freeform boundary changes a flower into a paper sculpture. This is generated footage that imagines replacing a selected region, not a record of an actual inpainting operation.

49 MASK REVEAL: Region-Mask Transformation再生

Open the 49 MASK REVEAL video directly

50 IMPACT SYNC|Landing and Graphics Sync

Each time a can lands on a pedestal, rings and fields of color appear and the product bounces back. The object’s impact and the graphics’ response are constructed as one accent.

50 IMPACT SYNC: Landing and Graphics Sync再生

Open the 50 IMPACT SYNC video directly

51–60: Time, Repetition, and Video Distortion

51 TIME SLICE|Time-Offset Slices

A dancer’s spin is divided into vertical bands, each containing a slightly delayed pose. The offsets travel like a wave before resolving into a single figure at the end.

51 TIME SLICE: Time-Offset Slices再生

Open the 51 TIME SLICE video directly

52 SLIT SCAN|Slit Scan

A passing bicycle is captured through a narrow scanning region, stretching the portions that pass through into bands. The concept converts scan position and time in motion into on-screen form.

52 SLIT SCAN: Slit Scan再生

Open the 52 SLIT SCAN video directly

53 DROSTE LOOP|Droste Effect

The painting held by a person repeatedly contains the same person and painting. Moving into the nested images expresses repetition extending into depth.

53 DROSTE LOOP: Droste Effect再生

Open the 53 DROSTE LOOP video directly

54 KALEIDO TURN|Kaleidoscope Rotation

A glass flower is reflected across six mirrored sections, creating rotating symmetrical patterns. At the end, the divisions dissolve back into a single flower.

54 KALEIDO TURN: Kaleidoscope Rotation再生

Open the 54 KALEIDO TURN video directly

55 MIRROR DELAY|Mirror-Image Delay

After a person raises their hand, the image in the mirror performs the same movement with a delay. The positions of the person and mirror remain fixed, creating unease through time offset alone.

55 MIRROR DELAY: Mirror-Image Delay再生

Open the 55 MIRROR DELAY video directly

56 SHADOW DETACH|Shadow Separation

A red ceramic bird remains still while only its shadow walks across the tabletop. The shadow returns to its original position at the end, restoring the relationship between light and object.

56 SHADOW DETACH: Shadow Separation再生

Open the 56 SHADOW DETACH video directly

57 REVERSE REBUILD|Reverse Reconstruction

Fragments of a shattered blue vase rise and reassemble into the original vase. Dust also returns to the seams, aiming to create the impression that time is flowing backward.

57 REVERSE REBUILD: Reverse Reconstruction再生

Open the 57 REVERSE REBUILD video directly

58 DOLLY STRETCH|Dolly Zoom

The apparent size of a person is held steady while the depth of the corridor behind them changes dramatically. This camera effect uses the difference in magnification between subject and background.

58 DOLLY STRETCH: Dolly Zoom再生

Open the 58 DOLLY STRETCH video directly

59 CHROMATIC DRIFT|RGB Channel Separation

Red, green, and blue images shift apart from the outline of a pair of headphones, then recombine into one. The effect shows separation of color components while preserving the object’s overall form.

59 CHROMATIC DRIFT: RGB Channel Separation再生

Open the 59 CHROMATIC DRIFT video directly

60 DATAMOSH FLOW|Datamosh-Style Transition

The movement of a car driving through a city drags blocks from an old screen into a desert landscape. It imitates the breakdown of compressed video and is not an example for testing actual codec processing.

60 DATAMOSH FLOW: Datamosh-Style Transition再生

Open the 60 DATAMOSH FLOW video directly

61–70: Print, Optics, and Material Experiments

61 HALFTONE SWELL|Halftone Expansion

An image of fruit and a bottle becomes large halftone dots, then settles back down in dot size. The effect shifts photo-like surfaces into print expression while retaining object outlines.

61 HALFTONE SWELL: Halftone Expansion再生

Open the 61 HALFTONE SWELL video directly

62 MOIRE FIELD|Moiré Interference Pattern

Two line grids shift slightly as they move, creating large undulating patterns. At the end, the grids align and return to regular lines.

62 MOIRE FIELD: Moiré Interference Pattern再生

Open the 62 MOIRE FIELD video directly

63 CAUSTIC DANCE|Shifting Caustics

Water ripples and light passing through a transparent prism create a web of light and shadow on a white surface. The movement of projected light around the object, rather than the object itself, takes center stage.

63 CAUSTIC DANCE: Shifting Caustics再生

Open the 63 CAUSTIC DANCE video directly

64 REFRACTION WARP|Refraction-Lens Distortion

A transparent sphere travels across a room, magnifying, inverting, and distorting only what is visible inside it. The contrast with straight lines outside the sphere makes the refraction apparent.

64 REFRACTION WARP: Refraction-Lens Distortion再生

Open the 64 REFRACTION WARP video directly

65 FERRO SPIKES|Ferrofluid Spikes

Regular spikes rise from black liquid, move, and finally return to a smooth puddle. This is an example of shape change that evokes a changing magnetic field.

65 FERRO SPIKES: Ferrofluid Spikes再生

Open the 65 FERRO SPIKES video directly

66 CRYSTAL FRONT|Crystal Growth

Branching crystals extend from a small purple seed crystal. The composition shows the order of growth, with new faces emerging from existing corners and planes.

66 CRYSTAL FRONT: Crystal Growth再生

Open the 66 CRYSTAL FRONT video directly

67 MAGNETIC RIBBONS|Magnetic Field-Line Ribbons

Thin ribbons floating between two magnetic poles arrange themselves into curves as the poles move. The idea visualizes an invisible field through orderly bands.

67 MAGNETIC RIBBONS: Magnetic Field-Line Ribbons再生

Open the 67 MAGNETIC RIBBONS video directly

68 TOPOLOGY FOLD|Continuous Ring Transformation

A ring twists smoothly into a figure-eight sculpture, then returns to its original state. The aim is to show it as one continuous surface without emphasizing cuts or seams.

68 TOPOLOGY FOLD: Continuous Ring Transformation再生

Open the 68 TOPOLOGY FOLD video directly

69 SHUTTER ECHO|Long-Exposure-Style Light Trail

The current position of a pendulum remains sharp while a history of light accumulates along the arc it has traveled. Once it stops, the oldest trajectories fade away first.

69 SHUTTER ECHO: Long-Exposure-Style Light Trail再生

Open the 69 SHUTTER ECHO video directly

70 LENTICULAR FLIP|Lenticular Flip

A poster with narrow vertical strips is viewed from the side, switching between an image of a fish and an image of a bird. It expresses the relationship between viewing angle and image without changing the form of the panel.

70 LENTICULAR FLIP: Lenticular Flip再生

Open the 70 LENTICULAR FLIP video directly

71–80: Animation Movement and Effects

71 AFTERIMAGE DASH|Anime Afterimage Dash

Three time-offset poses are left behind a character running across a rooftop. After the character stops, the afterimages catch up and merge into one figure.

71 AFTERIMAGE DASH: Anime Afterimage Dash再生

Open the 71 AFTERIMAGE DASH video directly

72 SMEAR SNAP|Animation Smear

The poses before and after a strike are kept clear, while the outline stretches dramatically only during the fast motion between them. The effect distinguishes anticipation, instantaneous deformation, and the final pose.

72 SMEAR SNAP: Animation Smear再生

Open the 72 SMEAR SNAP video directly

73 IMPACT INK|Impact Frame

At the instant an energy sphere hits a shield, a brief black-and-white ink-painting-style frame appears. It quickly returns to regular cel animation, emphasizing the force of the strike.

73 IMPACT INK: Impact Frame再生

Open the 73 IMPACT INK video directly

74 MAGIC SEAL|Drawing a Magic Circle

Arcs and geometric lines are drawn in sequence, lifting a stone from the magic circle at a character’s feet. Pattern completion, levitation, and convergence are shown as one continuous event.

74 MAGIC SEAL: Drawing a Magic Circle再生

Open the 74 MAGIC SEAL video directly

75 PANEL BREAK|Breaking Through a Manga Panel

A character running inside a panel leaps over its border into a wide full-color frame. The lines that divide the image become part of the action itself.

75 PANEL BREAK: Breaking Through a Manga Panel再生

Open the 75 PANEL BREAK video directly

76 MECHA UNFOLD|Mecha Armor Deployment

A robot’s shoulders, arms, and stabilizer wings open in a sequence where hinges and slides are readable. The goal is not merely for parts to appear, but for them to move like a mechanism.

76 MECHA UNFOLD: Mecha Armor Deployment再生

Open the 76 MECHA UNFOLD video directly

77 SAKURA TRAIL|Ribbon Trail into Cherry Blossoms

The trailing end of a ribbon swung by a dancer turns into petals, which flow along the same curve. Watch the connection between the ribbon remaining in the dancer’s hand and the petals drifting away.

77 SAKURA TRAIL: Ribbon Trail into Cherry Blossoms再生

Open the 77 SAKURA TRAIL video directly

78 AURA CONTOUR|Contour Aura

Two-colored lines spread outward from a character’s outline with a time offset, lifting small stones. The body shape remains intact while the surrounding lines and objects’ response convey power.

78 AURA CONTOUR: Contour Aura再生

Open the 78 AURA CONTOUR video directly

79 SAKUGA ARC|Arcing Energy Slash

A blue crescent-shaped trail is drawn along a practice swing, then dissolves into a short line at the end. The arc links the stance, the swing, and its lingering aftereffect.

79 SAKUGA ARC: Arcing Energy Slash再生

Open the 79 SAKUGA ARC video directly

80 CEL PARALLAX|Multilayer Cel-Background Parallax

Nearby poles, the city, and distant mountains seen from a train window move at different speeds. The effect creates a sense of depth through speed differences between flat background layers.

80 CEL PARALLAX: Multilayer Cel-Background Parallax再生

Open the 80 CEL PARALLAX video directly

What to Look for When Comparing

Rather than looking only at the before and after states, watch the connection between them to better understand each effect. For morphs, follow the intermediate outlines; for fluids, the source and how they disappear; for camera movement, the form at the end of the move; and for animation, the anticipation and final pose. Even among videos with motion, the impression changes greatly depending on which elements stay fixed and which ones change.

Source Material and Organization

The source materials are the 01–80 notes and attached videos in “MinimaxH3 50 Effects Video” within Virtual Department. On August 31, 2026, the text of all 80 notes and their corresponding attachment information were checked, and files whose SHA-256 values matched each video were registered on yasue.org. Rather than using attachment links that require a Virtual Department login, this article includes videos that can be played directly from the page.

The text summarizes the intent of the prompts in Japanese. In particular, object replacement, region masks, datamoshing, and similar items are visual demonstrations; they do not show procedures for dedicated editing features or the accuracy of physical simulations.